![]() Fortunately my space mission (yes Tropico has the ability to go to space, yes it is possibly coconut powered) found space gold that was worth $500,000 and S$50,000 so I was able to build and (not) bribe my way back to the top! I will admit in the fifth map, things were not looking good for El Presidente, money was running out, popularity was low (not by design, I just was doing kind of bad). The fourth map was much easier than the prior two, and the fifth map didn’t deal with boredom circles until late game but had more of a doomsday clock feel. The boredom not in your city seemed to only need one dose of festival to clean it up. You started off with a well-made city and while at first the boredom seemed to creep back in your town, repeatedly hitting it with festivals seemed to eventually make it stay away permanently. The third map was a bit more interesting. I am a little embarrassed to say I did have to retry the second map. It can be particularly troublesome if your industries or plantations that fuel the festivals happen to get caught in the boredom and you don’t have the funds to relocate them. You can temporarily clear the boredom away with a festival, but it takes time to recharge your ability to have a festival. This of course means your money supply is also being impacted so you may end up in a downward spiral where you can’t afford anything and have very little chance of recovering the round. This in turn means your export potential is reduced. The second map has your mines being targeted, which means that many of your industries probably are being deprived of resources. The basic concept is that boredom is spreading through Tropico, and anywhere the boredom touches shuts down. I liked the new mechanic idea, but having to deal with it over five maps, with the second and third being particularly troublesome had me getting a little frustrated at times. Tropico 6: Festival has a new five map mini-campaign for you to enjoy as you combat the boredom. Fortunately, the very annoying fellow known as Funhouser has a plan to combat the boredom, Festivals! The result was his quickly shutting down industries with overwhelming boredom. The ominous dark cloud creature is…wait ominous dark clouds in Tropico? Boris, the personification of boredom, was released due to the excessive mining. Life is good in Tropico! Resources are plentiful! The Weather is nice. Their demands were great, but Tropico is greater! We mined deeper than we ever mined before in order to get all the resources the Allies demanded. We reasoned since we are exporting the goods anyway, why not humour the allies and sell to them. The Axis seems perfectly fine to us here in Tropico, but the Allies made a persuasive argument composed mainly of veiled threats. The pesky superpowers, in this case the Allies, came to Tropico and demanded we provide them with our resources so they can stop the Axis. Let’s wind back time a little bit to get an idea of what’s going on.
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