Direct/Reflect/Refract overrides in Render Settings.Importance sampling speeds up rendering.Drag and drop Corona Light Material with any shader or an environment map onto the Cinema 4D Sky Object or into the Scene environment slot in the Scene environment tab in Render Settings.No render time differences compared to using a Corona Light.Non-physical settings: includes/excludes, disabling visibility in reflections, preventing black appearance for lights with directionality.Shapes: sphere, rectangle, disk, cylinder, cube.Allows changing ground color and turbidity.Can be combined with Corona Sun for complete realistic outdoor lighting.Tag that can be applied onto Cinema 4D Sky Object for procedural sky light emission.Allows non-physical properties (changing size, color, disabling visibility in reflections.Uses state of the art Ho?ek & Wilkie model of emission.Standalone object that can be combined with Cinema 4D Sky Object & Corona Sky tag for complete realistic outdoor lighting.Save up to eleven formats (EXR, PNG, JPG, BMP.Bloom & Glare virtual element which can be viewed or saved separately.Save and load LightMix and post-processing configurations, and exchange those to and from the Corona VFB.Apply all the Corona post-processing options (on any EXR).Adjust lighting in the renderer image using the full range of LightMix controls (on Corona EXRs).All the familiar controls from the Corona VFB.Sharpening/Blurring (both can be used at the same time, to reduce "pixel perfect" noise).Custom curves for overall brightness, and individual RGB.Photographic exposure: shutter speed + ISO + f-stop.Glare ray count, blurriness and rotation.Color intensity & shift to adjust colors. ![]() All settings are adjustable during/after rendering.Controlled from render settings, Corona Camera, VFB or Picture Viewer.LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software.Each light select pass can be denoised independently (this can be enabled during automatic setup).Can be used for anything from subtle adjustments, to turning day into night, without re-rendering.Adjust color and intensity of lights, during and after rendering.Bidir/VCM: experimental unbiased engine with faster/more precise caustics.Max Sample Intensity (MSI): automatically removes fireflies.Balances out the rendering calculations over the image to focus more processing power on tricky areas.NVIDIA AI GPU based denoising can be used for final renders at the users discretion (requires a compatible NVIDIA GPU).Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%.UHD cache: faster biased cached solution for interiors.The mission of Chaos Corona 9 SOLO is a fixed seat license that is node locked to your computer 'hostID' and is designed for new users who require high speed CPU based rendering to their host 3D modelers ( 3DS Max & Cinema 4D ) Its setup really is as simple as pressing "Render"! Chaos Corona SOLO 9 is one of the easiest to learn render engines. Means your tools should be as close to invisible as possible so they don't get in the way of your creativity. His results can be viewed here Despite its young age, Chaos Corona 9 SOLO has become a production-ready renderer capable of creating high-quality results when a single workstation is all you need. In fact our client David Duloy has sucessfully transitioned from using the HDRI Cinema4D renderer, VRay to Corona Render with comments about the reality, lighting and quality achieved in astonishing quick time. ![]() It is easy to learn Corona Renderer 9 SOLO and so easy to implement and works great without too much set up. And more! - WANT TO TRIAL download here.Finalized New Light Solver, and new Image Filtering."Inside Mode" for Corona Volume materials.Intel Denoising (AI denoising, on any CPU). ![]()
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